Werewolf by Night
Some of the work below highlights different sections of Act 2, and there were only 2 revisions given the limited time. The challenge was a blast and the film turned out great. The biggest areas I focused on were getting Elsa and Jack in and out of places, keeping the pacing up, and what their interaction would be like getting Manthing out of the maze.
Be sure to check it out on Disney+ 🐺🌕
image copyright of Marvel / Disney
We had the challenge of creating 50 characters spanning the last 100 years of Universal entertainment, which included: television, new acquisitions and theme park properties.
The work was split to artists after I identified which characters and properties were best suited for the pitch. The artists would rough the work in, I would review for likeness or complete redlines, after all was approved, one artist, Madison Tuff would clean up all the line-work. From there I would manage Concept Art House to ensure quality control providing notes to the team.
Character Artists include: Jean Lian, Madison Tuff & myself.
Rendering by: Concept Art House.
The team quickly created rough body types for male and females.
From there the artists quickly started capturing the essence of the actor and iconic pose from the film.
While I combed through 1000s of actors, Jean & Madison tag teamed a general render guidelines.
Example of notes given to vendor. I kept most the notes down to two rounds.
We would be sent color flats, I'd make notes, then a rough render pass, notes again and BAM! Finished product.
Push that bling!
Redline notes for 3D modeler.
It was key to have the artist really push shapes, we ended up cheating the pose as we only needed Judy rendered from one angle.
We explored a high poly and low poly Judy Jetson.
As they say in L.A., “You are what you drive.”
We had a much bigger idea to explore a new side of a Meta World. One goal of mine was to show off a world where players could unlock, purchase, upgrade characters and vehicles. How freaking cool would it have been to race the Indominus Rex vs Vin Diesel's charger on a racing world?!
That was the goal, even though we didn't get explore the world we did explore the design of vehicles.
Vehicle Designs by: Danny Wise.
Rendering by: Concept Art House.
Notes for Danny and notes for Vendor.
examples of callouts and draw-overs.
all drawn by Danny Wise.
finished paintings from Concept Art House.
World of Universal
From the launch of the app to the redemption of NBC Universal loyalty rewards, the players are guided through an extraordinary world that delivers a one-of-a-kind experience. Players will have the chance to explore an offering like none-other, a collection of discrete worlds organized by entertainment genre's spanning the last 100 years. Inside each area, players can play games, preview movies and shop for merchandise.
App loading screen - showcases world zones, combining the last 100 years of IP.
Artists: Concept Art House, Lee Tao & Josh Song
The Epic Empire Zone showcases classic and current offerings. From 1934 Cleopatra, to Spartacus, from the barbarian ages of Conan leading up to Gladiator.
Artists: Concept Art House & Lee Tao
Pick an empire Zone and enter a world of interactive games and related content.
This collection of content showcases all the ghoulish greats from the golden age of creature classics – from Dracula to the Munsters
Artist: Carlos Vazquez
Wander through Toon Lagoon an array of fun colorful animation properties. Home to Kung Fu Pandas, loveable orges, the Dragons of Berk and Earthworm Jim.
Artist: Josh Song
Once the player clicks a zone they enter, players can explore a variety of games, both single and multiplayer. Share with friends what's trending, Shop for virtual goods and compete against others who want their names immortalized at the top of the leaderboard!
Inside Epic Empires
Line Drawing: Nicholas Koenig
Rendering: Concept Art House
Enter an exclusive world of VIP benefits for our most loyal players
Challenge other players in real-time tournaments
Shop for real and virtual goods
Table games and proposition bets
Xena Warrior Princess community, multi-player game
Choose titles from Hollywood classics to contemporary blockbusters.
Play Spartacus, in a fun vertical cabinet style casino game with it's own Colosseum battle, declare that you too are Spartacus and your winnings may become legendary.
Game Design & Art by:
Bob MacNeil & Josh Song
Play unique Blackjack and other table games with bonus rounds! Will you become the predator or the prey?
Artists: Katie Corna & Nicholas Koenig
Render by: Josh Song
Great games. Incredible rewards. Explore them all by favorite location or category.
Movie Trailers are shown inside the game environments.
CG: Jose Fuentes, Harnick Atur & Logan Bain
UI Rendering: Concept Art House
Tap movie trailers to launch the Fandango integration. Purchase tickets without leaving the app.
Movie merchandise is promoted inside the game environments.
Shop for branded products from your favorite NBC Universal shows.
Access a collection of exclusive VIP perks.
Explore trending players and messages.
Playstudios CG team stepped up in a big way to help the pitch as well from building interior locations based off the conceptual drawings, modeling avatar characters and assisting with UX of example screens.
Artists: Jose Fuentes, Dhanad Islam & Logan Bain
Supervisor: Alex Patanjo
Lead: Harnick Arur
I was honored to lead an incredible team to create such a once in a life time pitch for the studio. Stay tuned for Playstudios & Universal team up! Thank You!
Spinfinity logo painted by Jake Halstrom